Presentations & Talks

Demo: The Immersive Archive at Siggraph, Immersive Pavilion

The Immersive Archive in collaboration with the Computer History Museum was an invited installation at Siggraph's Immersive Pavilion and showcased VR history, including Ivan Sutherland's 1968 lab and Mort Heilig's Sensorama prototype.
6-10 August, 2023

More Details

Panel: Preserving Virtual Reality at Siggraph

The panel explored the challenges of establishing a standard of best practices for VR preservation and how to support the future of these studies.
August 9th, 2023

SIGGRAPH '23 Proceedings: Preserving Virtual Reality
More Details

Talk: The Immersive Archive at IEEE AIxVR 2024

"The Immersive Archive" as an invited talk at the XRIM workshop in IEEE AIxVR conference.
January 18th, 2024

XRiM workshop / IEEE AIxVR 2024
More Details

Presentation: The Immersive Archive at IEEE VR 2024

"The Immersive Archive" presentation at the IEEE VR conference as part of the Archiving VR workshop.
March 17th, 2024

Workshop on Archiving VR IEEE VIRTUAL REALITY 2024
More Details


Siggraph 2023 Highlights

The 50th computer graphics conference drew 14,275 attendees from 78 countries. Nvidia's CEO, Jensen Huang, introduced the "Grace Hopper" AI super chip.

By Charlie Fink

CHM Artifact Helps Decode VR

USC's Mobile and Environmental Media Lab, led by Prof. Scott Fisher, uses VR to document VR history, recreating labs and pioneering devices. The immersive experience previewed at SIGGRAPH.


The History of VR that Led to Apple Vision Pro

Apple has taken the latest step in mixing our virtual lives with actual reality with the launch for their newest headset. But they weren't the first to the VR game.

Video by BBC with footage from the Immersive Archive Project

SIGGRAPH Recap by Hugh Hou